New Aging and Longevity Rules

Aging

Some characters may die earlier, others may live a very long life even without Longevity Ritual.

Aging roll

 

1-5

A few grey hair

6-7

Physical or Mental Flaw (50-50%)

8-9

Loss of a point of a Characteristic (1d10)

1 Communication
2 Intelligence
3 Strength
4 Perception
5-6 Quickness
7 Stamina
8 Agility
9 Presence
0 Roll again. Faerie blooded characters aren't affected from this result.

10

If he or she has no decrepitude, gets one by 50% chance. This result provides only a few grey hairs till 50.

11

Decrepitude

12

Death

 

Aging since age of 35 in winter, the roll is only modified by decrepitude and circumstances.
Death can be avoided with a stamina roll of 11+ but he or she still gets a Decrepitude Point.
Without having decrepitude points at the age of 75 he or she gets one instead of the roll.
Elder people's legs are weak even if their arms are still strong, they cannot or barely can crouch. They sleep less then younger people.

Physical Flaws

1 Fragile Constitution
2 Poor Eyesight -> Blind
3 Palsied Hands
4 Poor Hearing -> Deaf
5 Arthritis
6 Hunchback
7-8 Obese (roll again for poor commoners, they haven't enough food to became obese), roll again over 50
9 Sleeps only 6 hours but sleepy during the day thus he or she gets -1 to all rolls.
0 Lame -> Crippled

Roll again if he or she already has the flaw and more serious state is not available. Having a virtue in the subject means he or she loses it at the first step.

Mental flaws

1 Obsessed
2 Poor Memory
3 Oversensitive
4 Weakness
5 Soft-Hearted
6 Incomprehensible
7 Careless Caster
8 Clumsy (Magic)
9 Deleterious Circumstances
10 Slow Caster

Roll again if he or she already has the flaw. Hermetic Flaws for mundane characters can be interpreted as new personality traits with the value of 2 or 3.

 

Longevity Rituals

This Longevity Ritual rule limits lifespan and characters will suffer some real aging, too. This gives a reason for older magi to avoid adventures, train apprentices instead and make a younger generation to play further the saga.

A bit limited Longevity Ritual

Multiply the lab total by 1.5 round up. Until this age the magi's body age raises only every 5th year by one, and the Ritual has no effect under 35 years. The multiplier for non-magi are 0.75. After reaching this age the Ritual ceases to work thus the target doesn't get any warping points.

After 150 years of effect the magi not only look like being 65 years old but their body really works accordingly. They rarely get flaws during this time.

Stricter Longevity Ritual

Don't multiply the lab total. For mundanes use the same 0.75 multiplier. People age only in every second year while the Ritual is in effect.
Magi can live roughly for 120 years while mundanes for 90. Magi's body age will be 77 at the age of 120 years.

I like this one better because with this rule there can be decrepit, senile old magi after 2-4 years of real life game.

 

Created: 20-01.2003
Last modified: 24.06.2006

Vissza